initialise project
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import copy, random
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from cards import *
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def yes_no(q, default=None):
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while True:
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a=input(q+' (j/n): ').strip().lower()
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if a in ('j','ja','y','yes'): return True
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if a in ('n','nein','no'): return False
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if not a and default is not None: return default
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print(' Bitte j oder n eingeben.')
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class Player:
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def __init__(self,name):
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self.name=name
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self.hand=[]
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self.opened=False
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class Game:
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def __init__(self):
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print('EINSTELLUNGEN')
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print(' ~~~~~~~~~~~~')
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self.wrap=yes_no(' 13-1-Umlauf erlauben (z.B. 12,13,1)')
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self.min30=yes_no(' Braucht die Erstmeldung 30 Punkte')
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self.players=[Player('Spieler 1'),Player('Spieler 2')]
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self.turn=0
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self.table=[]
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self.deck=deck(); random.shuffle(self.deck)
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self.history=[]
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self.drew=False
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self.handover=False
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for p in self.players:
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p.hand=sort_hand([self.deck.pop() for _ in range(14)])
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@property
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def p(self): return self.players[self.turn]
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def save(self):
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self.history.append(copy.deepcopy((self.players,self.table,self.deck,self.drew)))
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def undo(self):
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if not self.history:
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print('Nichts zum Rückgängigmachen.'); return
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self.players,self.table,self.deck,self.drew=self.history.pop()
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def clear(self): print('\033[2J\033[H',end='')
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def show(self):
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self.clear()
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print('╔════════════════════════════════════════════════════╗')
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print('║ MYRUMMY ║')
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print('╚════════════════════════════════════════════════════╝')
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print(f' Am Zug: {self.p.name} Karten im Stapel: {len(self.deck)}')
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print(f' Regeln: 13-1-Umlauf: {"ja" if self.wrap else "nein"} Erstmeldung 30: {"ja" if self.min30 else "nein"}')
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print(f' Erstmeldung: {"ja" if self.p.opened else "nein"}')
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print('\nTISCH')
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if not self.table: print(' (leer)')
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for i,g in enumerate(self.table,1):
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print(f' {i:>2}: ' + ' '.join(f'{j}:{c.text()}' for j,c in enumerate(g,1)) + f' [{kind(g, self.wrap)}]')
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print('\nHAND')
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lines=[]; key=None
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for i,c in enumerate(self.p.hand,1):
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k='J' if c.joker else c.color
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if k!=key: lines.append([]); key=k
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lines[-1].append(f'{i}:{c.text()}')
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for l in lines: print(' '+ ' '.join(l))
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print('\nBEFEHLE')
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print(' m H G Handkarte H -> Gruppe G')
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print(' m H new Handkarte H -> neue Gruppe')
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print(' t G C Tischkarte C aus Gruppe G -> Hand')
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print(' n leere neue Gruppe')
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print(' a G1 G2 Gruppen verbinden')
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print(' s G POS Gruppe nach POS teilen')
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print(' d ziehen')
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print(' u undo')
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print(' sort Hand sortieren')
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print(' finish Zug prüfen/beenden')
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print(' q beenden')
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def idx(self,x,maxi):
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n=int(x)
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if not 1<=n<=maxi: raise ValueError('Nummer außerhalb des gültigen Bereichs.')
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return n-1
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def move_hand(self,h,g):
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hi=self.idx(h,len(self.p.hand)); self.save()
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card=self.p.hand.pop(hi)
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if g.lower()=='new': self.table.append([card])
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else: self.table[self.idx(g,len(self.table))].append(card)
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def move_table(self,g,c):
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gi=self.idx(g,len(self.table)); ci=self.idx(c,len(self.table[gi])); self.save()
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self.p.hand.append(self.table[gi].pop(ci))
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if not self.table[gi]: self.table.pop(gi)
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self.p.hand=sort_hand(self.p.hand)
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def merge(self,a,b):
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ai=self.idx(a,len(self.table)); bi=self.idx(b,len(self.table))
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if ai==bi: raise ValueError('Gleiche Gruppe.')
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self.save(); self.table[ai]+=self.table[bi]; self.table.pop(bi)
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def split(self,g,pos):
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gi=self.idx(g,len(self.table)); pos=int(pos)
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if not 1<=pos<len(self.table[gi]): raise ValueError('Teilposition ungültig.')
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self.save(); x=self.table[gi]; self.table[gi]=x[:pos]; self.table.insert(gi+1,x[pos:])
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def draw(self):
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if self.drew: raise ValueError('Du hast bereits gezogen.')
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if not self.deck: raise ValueError('Stapel leer.')
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self.save(); self.p.hand.append(self.deck.pop()); self.p.hand=sort_hand(self.p.hand); self.drew=True
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def finish(self):
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if any(not g or not valid(g, self.wrap) for g in self.table):
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print('Zug ungültig: Es gibt eine ungültige Tischgruppe.')
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return False
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if not self.p.opened:
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if self.min30:
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total=sum(sum(points(c) for c in g) for g in self.table)
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if total<30:
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print(f'Erstmeldung braucht mindestens 30 Punkte. Aktuell: {total}')
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return False
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self.p.opened=True
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if not self.p.hand:
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print(f'\n{self.p.name} gewinnt!')
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return True
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self.turn=1-self.turn; self.drew=False; self.history=[]
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self.handover=True
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return False
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def command(self,line):
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a=line.split()
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if not a:return False
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try:
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cmd=a[0].lower()
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if cmd=='m' and len(a)==3:self.move_hand(a[1],a[2])
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elif cmd=='t' and len(a)==3:self.move_table(a[1],a[2])
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elif cmd=='n':self.save();self.table.append([])
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elif cmd=='a' and len(a)==3:self.merge(a[1],a[2])
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elif cmd=='s' and len(a)==3:self.split(a[1],a[2])
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elif cmd=='d':self.draw()
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elif cmd=='u':self.undo()
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elif cmd=='sort':self.p.hand=sort_hand(self.p.hand)
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elif cmd=='finish':return self.finish()
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elif cmd in ('q','quit','exit'):raise SystemExit
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elif cmd=='show':pass
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else: raise ValueError('Unbekannter Befehl.')
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except (ValueError,IndexError) as e: print('Fehler:',e)
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input('\nENTER...')
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return False
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def run(self):
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while True:
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self.show()
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if self.command(input('\n> ')): return
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if self.handover:
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self.handover=False
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self.clear()
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print(f'\n Zug beendet. Bitte gib den Computer an {self.p.name} weiter,')
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print(' damit der andere Spieler deine Karten nicht sehen kann.')
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input(' ENTER drücken, wenn du bereit bist...')
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